A practical implementation of acoustic full waveform inversion on graphical processing units
Recently, Full Waveform Inversion (FWI) has gained more attention in the exploration geophysics community as a data fitting method that provides high-resolution seismic velocity models. Some of FWI essential components are a cost function to measure the misfit between observed and modeled data, a wave propagator to compute the modeled data and an initial velocity model that is iteratively updated until an acceptable decrease of the cost function is reached.
Since FWI is a wave equation based method, the computational costs are elevated. In this paper, it is presented a fast Graphical Processing Unit (GPU) FWI implementation that uses a 2D acoustic wave propagator in time and updates the model using the gradient of the cost function, which is efficiently computed with the adjoint state method. The proposed parallel implementation is tested using the Marmousi velocity model. The performance of the proposed implementation is evaluated using the NVIDIA GeForce GTX 860 GPU and compared to a serial Central Processing Unit (CPU) implementation, in terms of execution time. We also evaluate the GPU occupancy and analyze the memory requirements. Our tests show that the GPU implementation can achieve a speed-up of 26.89 times when compared to its serial CPU implementation.
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